Overview
Hero
Hero is a fitness app designed to support beginners on their exercise journey, ensuring they not only adhere to their fitness routine but also find joy in the process
Timeline
5 weeks from May 2023
My Role
UX Designer,
UX Researcher
Project Type
Individual project
Mobile app design
Awards
The Problem
There are 30-50% or an even higher range of dropout rates for exercise routines among beginners
Many people are jumping on the fitness trend and trying to keep it in their daily lives. As a result, having a personal trainer and joining a health club has become one of the popular trends among young people. However, from my desk research, there are 30-50% or an even higher range of dropout rates for exercise routines among beginners. In this project, I will explore the underlying reasons and possible solutions.
Solution
Welcome to Hero—where your fitness story begins with you
01
Seamless fitness journey with personalized onboarding
Simply answer targeted questions about your physique and goals, and let Hero expertly guide you with efficient defaults.In no time, receive your free, tailored fitness plan, complete with recommended weekly workout hours and ideal exercise types. No more wasted time exploring unfitting routines!
03
Community-driven motivation
Hero inspires users to share their fitness routines, connect with workout partners, and join exercise events collectively. This ensures beginners never feel alone on their journey, offering vital moral support to keep them motivated and committed!
02
Racking and regulating users' journey
The fitness calendar ensure users have a clear overview of exercise schedule for seamless planning. Hero records post-workout data, evaluating your fitness journey with advice for consistency. It fosters an encouraging environment, aiding commitment to goals.
Discovery
Ok, but how did I actually get there?
User Interviews
Interviews revealed 3 insights in beginners’ exercise journeys
To understand why it is hard for beginners to stick to exercise and to understand their needs and frustrations. I interviewed four people. All of them are beginners and trying to have a fitness routine. My questions were mostly about why they started a workout, their goals, fitness routine, feelings after working out, etc. Through a synthesis, I extracted beginners' 3 main pain points on their journey.
Target Users Analysis
Identify users characteristics and needs
Based on interview data, I synthesized my target users’ characteristics and created a quote to empathize better and understand user needs.
Design Opportunities
How could I translate these pain points into design opportunities?
I mapped a beginner's journey to identify the pain points at each stage of the current experience. Every stage is connected to the next, and they have multiple pain points in each stage, which would determine whether they can continue the entire journey. So, it's necessary to intervene at each stage to ensure a smooth transition till the journey ends.
Competitive Analysis
None products addressed all the beginners' pain points
Many products have tried to capitalize on the growth rate of the fitness industry and change gym-goers behaviors. Through market research, I realized that because no competitors like Hero set beginners as their target audience, and they only addressed some pain points, not all.
Concept Ideation and user testing
Brainstormed the possible design concepts and pre-test
I explored several concepts based on the research insights and the proposed design opportunities and decided to create storyboards for them. After conducting a pre-test session with three users and filtered out some concepts based on the feasibility level. They left me some enlightening feedback on these concepts.
Design Solution
The rationale behind the solution
I outlined product essentials, considering minimum requirements, constraints, and key features. These align closely with research insights and user feedback, forming the groundwork for our next phase.
User Flow
How does it work
Visualizing Concepts
After identifying the user flow, I created wireframes on papers since I wanted to make sure that each screen was given thought to what should be placed. Drawing on paper made editing changes in different iterations easier.
Mid-fi and Usability Tests
Evaluate the mid-fi prototypes
After deciding on the final version of the wireframes, I made mid-fidelity prototyping in Figma and did a round of user testing with 5 users to ensure my mid-fidelity design flow made sense before moving into high-fidelity prototypes.
Fig: mid-fi prototypes
There are 3 main improvements after mid-fi usability testing...
Hi-fidelity
Fig: hi-fi prototypes showcase
Evaluate the hi-fi prototypes
After finalizing the high-fidelity design phase, I conducted a third-round usability test with 8 users to collect feedback. The findings highlight that 80% of users are more inclined to discover the activities in which their friends or those they follow are involved. This could serve as a motivating factor to encourage their participation in these activities.
Before
After